Monday, July 18, 2011

15mm Shanty Town for Modern Africa

The following are pics of 15mm  models that I built sometime back  for my modern African games.  They are based on various photos that I found on the internet.



One of the photos that  I came across was of a makeshift playground in a shanty town.  It inspired the model below. My version has a  makeshift sliding-board and half burried tires along with bits of junk and boulders.


The last pic is of a couple shanties based on those near one of the Blackhawk crash sites in Mogadishu.


They are made from various pieces of patterned styrene sheet, styrene strips, basswood, and blue foam; assembled with superglue and Tenax 7R solvent, and painted with various Polly-Scale, Model Master, and Vallejo paints.

Sunday, July 17, 2011

My French Infantry Get a Ride

A few weeks back, I finally got some QRF VABs for my Peter Pig FFL.   Originally, I had intended to make a master and cast them in resin, but after looking at the pic on the QRF site,  I just decided to buy one and move the process along a little faster.

I picked up four castings and they come with that funny shaped hatch/gunshield with the mg that pokes through the "trap door" in the shield for the commander.  Not sure of the proper name for it, but it is a unique design.  Most of the pics that I have of VAB infantry carriers (probably from the late 1980s and early 1990's) show them with a different hatch arrangement (actually, several different hatch arrangements). 

I decided to modify mine with a split hatch that opens up into the gun shield and mounting an M2 .50cal MG.  I don't know if this is particularly proper, but there seemed to be a lot of pics with this arrangement, and they will mostly be used in a fictional African campaign.  Two will be buttoned up, and two will be with hatch open.  I finished the first VAB with the buttoned up hatch tonight, and thought I'd post a couple of pics.



The model is pretty nicely detailed, as is the hatch that comes with the model.  My replacement hatch is made from styrene strip and tube from Evergreen, solvent welded together with Tenax7R applied with the syringe.  The MG is a resin casting that I made many years ago for my WWII M3 half-tracks.  It took about 20 minutes to make the first one, but the others will go faster now that the details are worked out.  Now my French can ride around Africa in style (well, at least a few of them can).

Mugabia & Uwanda: National Markings for my Imagi-Nations

I have tossed this around for quite some time, but hadn't been forced to decide on the flags and national insignias for my fictional countries until now.  Though I have worked on several aircraft for my games, only one battle involved air support (There was no air defense, and both light strike craft missed all of their targets, it was a very bad day for Uwanda). So, there was no rush to figure out markings, but now that I have a couple of proper aircraft stands, and since I am focusing on completing  aircraft over the next couple of months, I figure that it is time.


First, Mugabia, a democratic nation built on free elections, where each citizen must vote for the one candidate on the ballot to represent them.  A former colony, released from the oppression of colonialism, and inspired by the accomplishments of the Marxist/Leninist powers of their world.


The national flag of Mugabia  includes the traditional cultural colors of the region, Black and Yellow, combined with the red of their communist brothers around the world.





Mugabian aircraft will sport a roundel consisting of a yellow star on a black circle surrounded by a band of red.






Uwanda, a new nation were different peoples share a common bond, chose a flag that represents the land and the hope that it offers.  The yellow field represents the earth of the young nation, while  the band of green  represents the hope, beauty and richness that sprouts forth from that earth.  The national flag of Uwanda:





Uwandan aircraft will sport the nation emblem of Uwanda, a green circle in a larger yellow circle:



Now, I need to get to work producing some decal sheets.  I'll add that to my to-do list.

Saturday, July 16, 2011

Buildings for 15mm Modern Africa

The following are photos of some of the buildings that I made for my 15mm modern African games.  The buildings were based on various photos mostly found online, and are based on structures located in Angola, Somalia, and the Congo.

Most were made from extruded polystyrene insulation board cut into slabs of various thicknesses.  The walls are cut to size and glued together with artist's matte medium.  Straight pins are used to hold the walls in place while the matte medium dries.  They are mounted on .06" styrene plastic sheet.






That's Kayly helping out in the last two pics.  She is quite the dust collector, when I'm working with the foam. 

 After construction, the buildings were given a coat of acrylic paste and painted with artist's acrylics.


Some of the buildings were constructed in both pre and post battle condition.







The last building is a border security station made from sheet styrene and using GrandtLine styrene windows.



That's it for now, I'll be adding more soon.

My 15mm Fictional African Campaign Revisited

The following is a rehash from my old web site, killed by AT&T, when they discontinued service to my area.  After a lapse of about a year and a half, I am finally bringing my game back to life, and thought I kind of review my previous efforts.

I started my fictional African campaign about three and a half years ago, after spending about a year researching a number of African conflicts in the post colonial era.  Originally, I had expected to game one or more historical conflicts, but instead decided to create a campaign set around two fictional African countries, using a variety of troop and equipment types. 


The game consists of the ongoing conflict (or conflicts) between Mugabia and Uwanda with extra chaos thrown in by various factions within the countries, possibly their neighbors, and occasional  intervention by foreign nations with longer reach.

The Map

Uwanda is on the left, and Mugabia is on the right.
The black lines are national borders, blue are waterways, red are roadways (mostly dirt).  Villages/towns/cities (also known as objectives) are shown as black dots, the bigger the dot, the bigger and more valuable the location. 


The stretches of road between the cities are accompanied by a red number, the cost in movement points to get from one objective to the next.  Each unit has a movement rating (of 1-4)  based on the type of unit and transport equipping it.  The unit accumulates its movement points each strategic turn, and adds them up over multiple turns until the unit can move to the next objective.  For example, a unit on foot, gets 1 movement point per turn, a mechanized unit might get 4 points per turn.  If the stretch of road  between objectives has a 4 next to it, the mech unit can travel to the next town in one turn (with its 4 points), but the unit on foot will have to accumulate 4 movement points, and will take four turns to move to the next town.  On the longer stretches between towns, there are red dots with labels.  These are strategic objective points other than towns.  other than not having lots of buildings, they function pretty much the same as the towns.  


The terrain type  is denoted by three background colors.  The tan is desert, light green  has light foliage and scattered trees, dark green is forest or even jungle.

The dashed line along the southern portion of the border between Uwanda and Mugabia shows the current extent of advance by Mugabian forces.




The Nations


Mugabia, the antagonist nation at the outset of my campaign (and located to the east of Uwanda), is a former French colony that has turned to communism and the aid of the Soviet Union (we're in the 1980s at this point). Its army is made up mostly of Soviet and  some French equipment. In addition to the large regular army, there is a ponderous semi-trained militia, and the Mugabian backed Uwandan Liberation Front (ULF), a rebel force fighting to overthrow the the government of neighboring Uwanda.
Mugabian regular army consist mostly of Peter Pig figs in Soviet style uniforms.





Mugabian militia and ULF forces are mostly Peter Pig with a few Flashpoint figs.






The other country, Uwanda, is a former British colony (located to the west of Mugabia), friendly to the west with at least a superficial democracy. The Army of Uwanda relies heavily on older British equipment with a smattering of US hand-me-downs. Uwanda maintains a smallish, but relatively well trained army. Uwandan security is aided by the Border Police, a small lightly equipped para-military force, and the Village Guard, a very limited civilian militia that works more like local police.


Uwanda Regular Army uniforms were inspired by the Rhodesian rifles camo uniform and again figs come from Peter Pig.



The Uwanda Border Police are Rebel Minis Contractors painted along the lines of Iraqi and Ivory Coast police.






A faction of fundamentalist separatists burden both nations from time to time. The separatists are located mostly in the region either side of the southern border between Uwanda and Mugabia.  the minis are Rebel Minis Fedayeen.





Other forces involved include mercenaries, and foreign armies helping with UN and other humanitarian missions. Currently, these are likely to be French, US, or possibly Soviet forces.


Peter pig French troops are pictured below.





The US troops are from Old Glory.



That  wraps up the intro to the two main protagonists and their troops.  In the coming days, I will talk about the armies equipment, the terrain, battles, etc.

Sunday, July 10, 2011

Finally Getting Off Of The Sideline

Right after my last post, while looking forward to upcoming July 4th holiday weekend, and with big plans regarding casting, posting, painting etc, I injured my back/neck at work.  Pretty much brought my world to a screeching halt, making things like moving my head or right arm quite an unpleasant experience.  Spent the last couple of weeks watching a number of over-rated movies, and reading various online hobby  forums.

Anyway, I'm finally getting my act together, did a little painting  yesterday, arm feels pretty good, so I'm going to try to finish up a lot of partially painted lead today, then get back to masters, casting, and updating my site this week.  

I'll try to get a more interesting post up in the next day or so. 

Sunday, June 26, 2011

First 15mm ERC 90 Sagaie and Update on other 15mm Vehicle Projects

I finally managed to complete my first 15mm French ERC 90 Sagaie armored car.  Here are a couple of pics with my usual quickie paint job.



It is a nine piece kit; hull, turret, gun tube, and six wheels.  I'll have it added to my site for sale in a couple of days for those who are interested.

In other news, I've got the M-ATV master  mostly done and expect to have a recognizable WIP pic posted sometime this week.  It has turned out to be a bit of a bear and has taken some effort to minimize the number of pieces that will complete a kit.  It may well end up being a limited run  sort of thing, as it looks like between 14 and 17 pieces unless I cut some corners.

And, I continue to add a little more to the AAV7A1 every couple of days.  It is coming along much more easily, and will probably be a four piece kit, though due to size will probably be priced about the same as the my Bradley when complete.

I expect to have both of these done in the first half of July.