Tuesday, February 9, 2021

Bungle in the Jungle (28mm Sci-fi)

Among the many factions for my post apocalypse world, I have three that amount to "armies" more than what you might think of as post apoc "factions", which, can number as few as three figures in my case.  I know that my home brew rules work fine for small skirmish types actions, but wanted to see how they worked with larger forces. I had suspected that the difference in the respective troop qualities, might lead to too great of a cumulative affect.

Originally, I was going to put a full company of New Mexico Confederation troops (over 130) up against a similar force of "US" troops from the Colorado Bunker complex.  As I started putting terrain on the table, I decided dust off some of my jungle terrain just for fun, and ended up with a very busy table, so cut the forces down to around 50 figs per side.  Still enough, to get a feel for if the rules are manageable for larger games, while keeping track of wounds, some types of ammo, and other details.

The resulting game took a couple of days to play out,  and left me a little conflicted about the changes that I need to make.

The scenario was an attack on a small military installation in the heart of a jungle.  The the New Mexico boys are generally lighter infantry with a lower technology level, so they were defending against the high tech guys from Colorado.

Here are some pics and notes about the flow of the game:

A view from the defenders side.  Defenders are deployed on
 three sides of the base.

And a view from the attackers vantage point. Recce elements 
can be seen in the lower right corner above.

The defenders' right flank, the defenders are mostly old GW 
Imperial Guard figs.

The defenders' left flank.

And the defender center position.

The attackers left ought from this rocky position for some time,
 inflicting a fair amount of damage on the defenders center and right.

The attacking element just right of center; they exchanged a lot of
 fire, but did little damage for most of the game.

The center position halfway through the game.  The armored car was 
brought forward to try to get long range fire on the enemy, but had 
little effect and then exploded (due to a guided missile).

The final attack starts to the defender right.

An attacking squad charging late in the game.

The same squad as the last photo from behind.

Game over man! The defenders begin to withdraw, having taken a 
pounding at their center position.

In the last two turns, as the attackers closed the distance, the defenders started to take a goodly number of casualties, with their surviving troops in the center facing the main route of attack, and having to withdraw.  At this point, they were on the verge of being completely over-run, and I decided to call it.

The defenders had lost 4 dead, and 15 severely wounded, while the attacking force only had 4 severe wounds.  The result was didn't come as a total surprise.  It's just the the mechanics worked out so well in smaller scenarios, that I almost hate to change the figure values. 

I want a pretty granular system, to have a lot of variety to the games, but want to avoid having lots of special rules and extra rolls, as I don't want to end up with "tax law" rules of endless exceptions and sidesteps.

In any event, I enjoyed the one off game, and it was nice playing in a very different setting than my games of the last few years.  Hope the photos are of some interest.


5 comments:

  1. What a great looking table...Excellent!

    ReplyDelete
  2. Glad you enjoyed the game- the photos look great.

    Cheers,

    Pete.

    ReplyDelete
  3. Cool little engagement. To bad for the defenders, losing but there was a qualtive difference as you pointed out earlier.
    Honestly most games produce higher casualties then you would get in a similar operation in real life. So this seems all right.

    ReplyDelete
  4. Your jungle terrain is simply fantastic!

    ReplyDelete
  5. Thanks for the comments. Sorry for the late reply, had a busy couple of weeks.

    ReplyDelete