Thursday, September 28, 2023

Fog, Mist, and Streams

As I've been preparing for my upcoming WWII campaign, I've been considering a number of things that I often omit from my games, and how I might add them into my campaign.  Morning fog and mist is one of those things.

Some years ago, while reading about a WWII infantry skirmish, the effect of mist rising off of a stream on the battlefield and how it impacted line of sight and tactical movement caught my interest. So, I set up a game that incorporated this.

The game involved  WWII infantry with one side needing to advance and cross a stream during the battle.  The game was played with 15mm figures, and incorporated a four inch wide stream.  the mist was represented by clumps of pillow stuffing from the craft store.

"Clouds" of mist approximately as wide as the stream and 6-10 inches long were placed on the stream with similar, maybe slightly smaller spacings left clear.  A die was rolled to indicate wind direction, and in the first case, the mist moved with the direction of the stream, such that you basically had clumps of fog floating down the length of the stream, intermittently blocking line of sight for figures as they moved.  It also provided cover for advancing figures, at least at times.

Wind speed was kept relatively minimal, and with slight variation dependent on a die roll each turn.  The experiment worked out to great effect, causing some noteworthy variability in sighting and movement.

Later, I tried this again, with the mist drifting off towards one bank of the stream, with the mist trailing off to a variable distance that could change slightly each turn with a die roll, again this worked well, and had a slightly different effect on the game.

The last form of the experiment with the pillow stuffing, was for patchy fog, which drifted and slowly dissipated during the game.  Similarly, the fog could have been accumulating during a game, though I've never tried that.

The only negative to this was that at the time, I had used loose lichen as foliage, and the pillow stuffing tended to "grab" the loose pieces.  Some effort was made to detach the lichen, when moving the mist/fog.

In my upcoming games, I will be using a greater proportion of foliage that is mounted on bases, which reduces this annoyance a little.  I also plan to experiment with trimming the loose tendrils of stuffing on the underside of the "puffs" and will experiment with giving them a spray of Dullcoat to see if that reduces their tendency to cling to the foliage.

I've seen a few rare instances of this type of thing being tried on the tabletop, but suspect that it was more common in reality, than on the game table, so thought I'd share the thought.

Monday, September 25, 2023

Soviet Field Fortifications for Barbarossa

I've been collecting information on Soviet fortifications all year, though till now have little more than a stack of notes and rough sketches to show for it.

A couple weekends back, I started getting some work accomplished on these, and thought I'd share the progress.  This batch focusses on earth and timber field construction for use with 6mm miniatures.   I had to modify Soviet designs to work with my 6mm squad basing system, and decided to dispense with the timber detailing, as that would have only resulted in the positions being a little more oversized in width.

In my case, rather than having individual fighting positions for each soldier (that will come in 15mm), each 6mm fighting position accommodates a squad or weapons team.  

Though I intend make some more proper company strongpoints with fighting positions interconnected by trenches.  These are designed to be used separately, offering greater adaptability to other terrain, and as supplementary positions when used the larger fixed strongpoints.

Thus far, I've gotten the squad positions, mortar pits, some anti-tank gun, and anti-aircraft positions in done, and figured I'd share the method used to make these.  The ATG positions are the most complex thus far, and are initially intended for use with 45mm guns, but should work fine with 57mm or 76mm guns.

The gun positions feature what would normally be a raised platform position in the center for the gun, slightly sunken, but higher in elevation than the cutout for crew cover and a position ramping down to protect the gun to the left.  In practice, the gun would be pulled up a ramp and into firing position on the center platform.  Originally, I was going to do these as more developed positions with covered cutouts for the gun and crew, but decided to make them open to contrast some of the other positions with overhead cover for the crews or infantry.

In my free standing ATG positions, there is no raised gun platform, the gun simply sets in a slightly recessed center in a raised mound of earth, with the cutouts for the crew and gun at the same elevation as the firing position.

The positions are designed around my basing system to accommodate the typically 1/2 inch square bases that I use for gen crew and for mounting the smaller cannons.  All of the positions designed to receive figure stands will be designed around this 1/2 square base sizing, thus trenches will be wider in scale (in later pieces), than they should be for Soviet practices.

Anyway, back to the construction...

The first thing was to find sources with drawings from which to design the miniature positions.  I used several sources, but a most useful find was the 1946 Handbook on USSR Military Forces Chapter VI Fortifications.

From my stash, I found some pre-cut slabs of foam of the right thickness, about three eights inch thick (split on a bandsaw previously, though 1/2 inch and thinner stock is available from many DIY stores, and would work fine), and sketched a plan view of the position onto the foam with a pen.  In some of the photos below, I'll show the tool or tools used to complete the step.  Primary tools were a hobby knife, some Perma-Grit round sanding sticks (mine are older combination coarse/fine grit), and a Squadron coarse flexible sanding stick.

Plan view of the anti-tank gun pits on the foam 
with my original sketch.

The position was then rough cut out of foam with a 
hobby knife, and the center and edges were sanded 
to basic shape with the Perma-Grit sanding sticks.  

I modified the design a little, changing the outline for the 
berms or parapets of earth piled around the pit.  The cutouts 
have also been roughed out.

The berms were rough shaped by sanding down to the 
depth of the berms.


The surrounding foam was rough sanded to create a 
"mound" profile, the firing slit was shaped, and the 
entrance was located.

The entire piece was sanded close to final shape with the 
entrance being opened up completely and the firing slit 
lower a little.  The foam is now setting on a piece of .04 inch 
thick styrene plastic sheet, which will eventually be its base.

A plan view showing the crew and gun in the cutout positions, 
also notice that I've traced the perimeter of the foam onto the 
plastic base.

The base was cut out leaving a small border around the 
foam.

The base was then sanded on a slight diagonal with a Dremel 
and barrel sander to  make a smoother transition with the foam. 
The berms were also softened a little.

One step or light weight spackle was then applied to the edges, 
where the foam meets the base, and blemishes in the foam 
were filled.  Once dry the piece received a light final sanding.



The next step was to brush on a coat of acrylic paste.

These are some of the mortar pits after receiving the paste.  
Note that some of the ink markings that weren't completely 
sanded away have bled through the paste.  As is, they will
 continue to bleed through the paint and can sometimes 
be visible through the flock.  To stop that from happening, 
spray a light coat of Dullcoat over the pieces, and once dry, 
it will usually block the ink from bleeding through any further.


A base coat of green and yellow ochre was applied.


An finally, the positions were flocked using artist's 
matte medium with Woodland Scenics' flock.

Here are a couple pics showing more of the fighting positions completed to this point.

Clockwise from top left, an ATG position, and AA gun pit, 
a mortar pit, and an infantry position.


And a group picture.

I still have artillery positions to make, some company strongpoints (2 or 3), plus the bunkers for the Stalin line.  Lots of work to do yet, but making progress.

Monday, September 18, 2023

AAR-3: West of Ohrum

The following is the third battle in my World War III-1958 campaign.  It comes 18 months late, as my campaign, started in late January of last year lost some luster given real world events.  In any event, I am back to gaming WWIII, and the latest battle between Soviet 10 Tank Division and British 6 Armored Division follows:

______________________________________ 

As the Soviets advanced into West Germany, the British army found itself deployed very far forward; in fact, well forward of the defensive lines that they had practiced defending for so long.  The result being that the Soviets rapidly and repeatedly ran into hastily prepared British lines of defense.  Thus far, the war was really unlike what either side had expected, given the starting positions of NATO forces and with the weather radically impacting the battlefield, nearly eliminating the affect of air power.

Though losses had been a little higher than expected, the Soviets where making good time, and quickly resumed the advance a little west of Sottmar and north of Kissenbruck.  They once again ran into fresh British forces defending generally along the forested hills west of Ohrum.

The Soviets intended to punch through the heavily wooded Oderwald and then turn north, avoiding the city of Wolfenbuttel, as the Soviets wanted to avoid getting bogged down in city fights, preferring to isolate cities and let follow-on forces deal with clearing them.

The region was still covered by the low cloud deck with intermittent rain, limited visibility and little to no air support.


THE MAP

I've taken some liberty (more than I would have liked) in adapting my terrain to the map, trying to capture the major terrain elements that I think will be important to the game.   Photos of the battlefield on the table follow:

Soviet view of the battlefield looking west.  Ohrum is if the 
foreground, center

British view looking east.

BRTISH FORCES

British forces feature a fresh armored regiment, the 20th Hussars Armored Regiment, with three squadrons equipped with Centurion Mk III tanks, supported by two companies of infantry from the 2nd Motor Battalion, Kings Royal Rifle regiment.  Six batteries or artillery are now available for support, though that could change during battle.

UK 20th Hussars Armored Regiment.

    The two infantry companies and recce assets.


SOVIET FORCES

The Soviet attack is built around a T-55 regiment and a heavy tank battalion featuring T-10s, supported by two infantry battalions in BTR50P, and other supporting elements, including six batteries of tube artillery and three rocket batteries.  

Soviet BHQ and T-10 battalion

T-55 regiment, HQ, and models denoting available artillery 
batteries.

The two infantry battalions, all are in BTR-50P.

Divisional recce and air defense.

THE BATTLE

The Soviets are attacking generally east to west from a point just east of the town of Ohrum, with British forces defending on a north/south line in the cover of the forested Oderwald.  Once the Soviets advance through the cover of the town and growth along the north south stream running through Ohrum, they will traverse 1800-2400 meters of open farm land, however, the misty light rain has reduced visibility to no more than 1600 meters.


BRITISH DEPLOYMENT

Two British armored squadrons are deployed across the leading edge of the Oderwald, supported by two infantry companies.  Both companies are holding their Bren mounted sections as a reserve and the third tank squadron is also being held in reserve.

Various reconnaissance platoons are located in two lines, the first just west of the north south road to the west of Ohrum, and the second further west in the open farm land between Ohrum and the Oderwald.


THE SOVIET ADVANCE

Soviet recce elements advanced on three lines, following the north, central (Ohrum), and south roads.  Each lead by a platoon of the BDRMs, and followed by platoons of PT-76 light tanks in the center and south.

First siting of a soviet BRDM by Daimler armored car occurred on the west edge of Uhram at only about 800 meters range, the Daimler had a clear shot but missed, scattering the BRDM platoon, until the PT 76s could arrive to offer some return fire.  The Daimler shifted position slightly, but stayed put as they were hoping to be able to report more than having seen a single Soviet armored car.

First sighting, the Daimler misses its shot at the now 
panicked BRDM.

The two advancing platoons of PT-76s moved to engage the British near Ohrum, with one platoon advancing through Ohrum, and the other advancing south of the town, hoping to possibly flank any British recce watching the road out of the village.

Pt-76s moving across the stream south of Ohrum...

... and through Ohrum itself.

The attack through the town resulted in the one PT-76 being destroyed, and the British losig two armored cars.  The PT-76s to the south were advancing through trees and underbrush around the stream and weren't sited until at very close range. At which point, the two remaining Ferret Mk Is attempted to flee, but were destroyed by the PT-76s.

To the north, a pair of Daimlers spotted and destroyed a BRDM that had crossed the stream, and then disabled a second BRDM as it crossed the train tracks on the north road.

Given reports of the PT-76s to the south, followed by cannon fire, the Daimlers and Ferrets to the north dropped back to the second recce line, unknowingly taking fire from PT-76s advancing out of Ohrum.

The Daimlers withdrawing after engaging the BRDMS 
on the north road.

During the recce skirmish, both sides lost four vehicles.

After a few minutes to reorganize, the BRDMs in the center and south continued the advance, following by the PT-76s.  The British second recce line located the Soviets recce assets, again, about 800 meters distant in the misty rain, and received orders to withdraw, after contacting the advancing Soviet recce.

British recce can be seen just east of the farm 
at the top center above.


To the North, British recce formed a line some 1400 meters ahead of the Oderwald, and could hear the rumbling in front of them for some time, prior to seeing the lead platoon of T-55s.  The armored cars reported possible Soviet battalion strength and were soon ordered to withdraw.  Unfortunately, Soviet artillery landed as they were withdrawing and destroyed three of the armored cars.



British recce to the north, just before the Soviet atillery hit.

To the south, British recce was just arriving at the farm in the center of the open land between Orhum and the Oderwald, when Soviet artillery began to fall, killing the last of the recce in the center, and setting the farm buildings on fire.  British forces deployed in the trees to the west could see the low hanging smoke, and smoldering fires of the farm through the mist and rain.

Looking west, fading artillery fire to the north (left), the farm 
burning (right of center), PT-76s advance on the south 
(right, center), and T-55s ling the battlefield in the distance.


To the North, the T-55s came into view of the Centurions in east edge of the forest, and they began taking shots, destroying the first T-55 at about 1200 meters.  Over the next couple of minutes, shots were exchanged, with the British slowly taking casualties, and succeeding at mostly bouncing 20pdr shots off of T-55 turrets.  The T-55s continued to move forward, while exchanging with the British.

The first T-55 is hit.

In the south, the last platoon of BDRMs continued to advance until making contact with the Centurions in the trees, but having no where to hide, and no way to fight, they didn't last long.  The PT-76s following the BRDMs could see the shots from the Centurions and called for artillery along the leading edge of the woods, which came, but not before several of the PT-76s were destroyed.  The Light Tanks shot back, but scored no hits.

Soviet Artillery hits (top center), while the surviving PT-76s 
get to into some cover (lower left).


Artillery fell on the Centurions to the south, putting the one tank out of action, and forcing the others to move.

To the extreme south of the Birtish line, three PT 76s happened into the southernmost Centurion III troop, some British infantry, and one of the British infantry company HQs.

PT-76s rushing into cover and British forces.

One PT-76 engaged the M3 scout cars from the HQ section, while the others bounced rounds off of the front of the Centurions.  The Light tanks were able to maneuver into position to get side shots on the first Centurion, destroying it, while the one PT 76 continued to the shoot up the infantry CHQ.

Initially, the Centurions could neither see, nor fire on the 
PT-76s.

The last Centurion of the troop managed to kill two of the PT-76s before being destroyed, while the infantry desperately tried to get a Bazooka (M20) team close enough to the last PT- 76 to get a shot.  The remaining elements of the CHQ skedaddled, while the tank tried to pick off infantry with its machinegun.  The bazooka finally got into position and fired at the side of the light tank, tracking it, but were killed by the PT-76's MG.

The Bazooka team missed their first shot, hit their 
second, immobilizing the PT-76, but did not survive.  
Their effort did allow the rest of the British infantry 
to get away from the PT-76 though.

The PT-76 found itself still able to fight, but being in a slight depression, could no longer see any of the British infantry.  

Elsewhere, a line of T-55s was sited to the south and then in  the center, quickly turning into successive lines of advancing tanks.  

The "Red Hoard" advances.

Just as the Centurions in the center and south were starting to fire, Soviet artillery came down along the eastern edge of the forest, interrupting line of site and British fire.  Initially at least, no British casualties were taken, but the Centurions were not able to do much about the advancing Soviet tanks.

The Artillery was lifted and the tanks began exchanging shots, as the T-55s continued to advance.  The Centurions held their own in the center, covering for the loss of the the platoon to the PT 76s  at the extreme south. 

Soviet T-55s continue the advance in the North.

In the north, the Centurions did well, but were simply outnumbered, and were in danger of being overrun, possibly allowing the Russians to turn the flank, so the reserve tank squadron was committed to shoring up the British north.  They arrived on the eastern crest of the Oderwald, while the T-55s were about 800 meters from the wood's edge.  The forward deployed infantry where withdrawing to the same crest as the Centurions, with the hope being that the reserve Centurions would break the T-55 battalion and then turn south on the central T-55 companies.

The southern British infantry company sent their reserve platoon mounted in Bren carriers to try to stiffen the extreme southern edge of the line, as they currently had little to no anti tank capability.  The company commander was now rethinking the decision to not deploy their 6 pounder AT guns.  While they were nearly hopless against T-55s, nearly hopeless was better than the utterly hopeless that they now found themselves with.

In the center, the Soviets had taken more casualties than in the north, and the battalion HQ raced forward to urge on the attack, but this quickly faltered, as casualties mounted.  The surviving T-55s were too few, and to scattered, and began looking for cover amongst the cemetary of dead tanks.

The photo is slightly out of sequence, but shows the burden 
endured by the T-55 battalions to in the center and south 
portions of the battlefield. The artillery hitting to the left above, 
are Soviet BM-13 rockets, mentioned a few parapgraphs below.

British leadership sighed in relief, but had not yet spotted the battalion of T-10s advancing along the center and southern portions of the battlefield, and similarly had no indication of the two infantry battalions behind them.

The Soviet T-10 battalion, still just out of site.

At this point, Soviet losses had been heavy, with two of the T-55  battalions having stopped their advance, and the third  in the north on the verge of the same.  British tank losses had been heavy, and their commanders were already at the limits of their ability to hold the line, which their superiors were very much hoping to do here.  The next few minutes would be crucial to both sides, and the battle was very much up for grabs.

The T-55 battalion to the north was reduced to abut a 
company in size, but British numbers were equally depleted.

The range had been closed such that the exchange of cannon fire was quite lethal.  The British armor in the center simply couldn't hold out, and began to withdraw, taking their infantry with them.  The T-55s facing them were fragmented, in disorder, and began inching rearward.  British artillery began to fall just forward of the T-55s, missing the Soviet tanks due to their stalled advance, but afforded some cover to the now withdrawing British forces in the center.

To the north, the T-55s kept coming, and began to exchange with the reserve squadron of Centurions deployed further back in the Oderwald.  For the moment, the battle continued here.

T-55s in the north, on the verge of entering the Oderwald.

In the center and south, behind the T-55s, was the the battalion of behemoth T-10s.  Their guns had shorter effective range against the Centurions, but their frontal armor was nearly impervious.

The T-10s followed by the two BTR-50, were just 
entering into view as the British began withdrawing.

In the north, tanks exchanged fire, slightly to the favor of the British, until Soviet rockets began falling on the British.  Losses weren't heavy due to the rockets, but their blast obstructed the Soviet tanks from the view of British gunsights, and the decision was made to withdraw.

The Soviets had won another battlefield, though at siginificant cost.

____________________________________________

This battle took a long time to play out, dozens of turns, but in the span of four turns late went from the possiblity of the Soviets being stopped or flanked, to breaking the British line.

The combination of destroyed and immobilized T-55s proved a tremendous challenge to the Soviet battalion commanders, who were successful at pushing their shattered forces forward until just before the very end.  

From the British perspective, command had been similarly challenged, somehow holding the line longer and with far greater casualties than one could reasonaby expect, admirable, honorable, but not victorious.

Loses were as follows:

Soviet:

7xBRDM

9x PT-76

39x T-55

Additionally, 1x PT-76 and 9x T-55 were temporarily lost to mobility hits, but recovered after the battle.

British:

4x Ferret Mk1

4x Daimler

4x Daimler Mk2

1x M3 halftrack

2x M3A1 White Scout car

1x UC/Bren Carrier

22x Centurion III (two were mobility losses)


This was another brutal game, and despite the British inflicting heavy loses on the Soviets, 6AD looks to be in trouble.  I'm going to move north with the next battle, and see if the West Germans fare any better than the British.

Tuesday, September 12, 2023

About the Bird's Eye View of the Table

My approach to gaming is that during the game, I make decisions based on what my troops and commanders know, rather than what I know as a player with a bird's eye view over the table.  I've also tried to remind players from time to time, to not react to information that they shouldn't have.  Within my own game groups over the years, it hasn't been a big deal, but at conventions, it was sometimes very obvious that players were acting on information that they shouldn't have had.  This is a completely subjective thing, but players can be more or less subjective in their actions.  

For years, I had considered ways to minimize this, ranging from written pregame planning to hidden movement to double blind systems.  One and maybe the most simple way to combat this was to hang a sheet over the table at the center point of the table.  This was easy to do as my table was in the basement, and hanging a sheet with thumbtacks from an exposed joist was quite simple.

I tried this during a 6mm NATO/WarPac game one night, and was surprised at how it changed the perception of the game.  The sheet was hung such that there was about 6-8 inches of space between the top of the table clutter and the bottom of the sheet.

Players could crouch down and get a very oblique view of the table or use periscopes to see the miniature's view of the battlefield, and actual line of site to targets.  The primary effect was that players could not see movement in the enemy's rear areas, allowing the advance of units without immediately disclosing their placement and type.  

Each side viewed the entire table prior to set-up, and thus had familiarity with the topography and constructs, as they would from their tactical maps, but once set-up began, each side had to stay on their side of the sheet, until such time that miniatures movement, advanced past the location of the sheet.

There was clearly a greater sense of doubt about what was happening, and much notably less confidence in placement and movement (which was probably the biggest impact in our game), even though the players were familiar with their opponents tendencies, the rules, and table top. 

After the game, the group discussed the experiment with everyone agreeing that it changed the perspective of the game somewhat.  It seemed to increase the fog of war a little, and clearly hid details of the advancing forces and placement of the defending forces from the opposing sides.

We never had a big problem with players within the group abusing their bird's eye view, but given that we all perceived a difference in the game, I think that the sheet worked fine in achieving its goal and added to the experience of the game.

The placement of the sheet was high enough that it permitted the placement of close air support miniatures, and of measuring distance for long shots.  it didn't seem to subtract from the game in any way, except maybe for taking photos.

Ideally, I think the most effective application of this method would be to hang the sheet around, or near the perimeter of the table, though this might make movement a little tedious.  Additionally, this might not work well with terrain that has more than a few inches of change in elevation, or in games where players compete against each other, and/or are spread around the table at the start.

In any event, I'd thought that I'd throw this out there, as it was simple to do, clearly had an impact on the perception of our game while in progress, and seemed to enhance the experience.

Saturday, September 9, 2023

Status of My Barbarrossa Campaign

My Operation Barbarossa campaign has become the big project of the year with preparations nearing completion and the start of the campaign lurking around the end of the month (maybe).  For now, I'm focussing on the 6mm side of things (rather than 15mm), as I expect that all of the early battles in the campaign will be played in the smaller scale.

Despite all of the work I've accomplished, I still have some stuff to do on my checklist:

Biuldings - Primarily, I need to paint most of the buildings that I've purchased for the campign.  Additionally, I'd like to acquire more buildings, but am finding either scale or sculpting style issues stopping my purchase of some buildings on the market.  I may have to fall back on mastering and casting some stuff, which i'd like to avoid, if possible.

Brest-Litvosk - I haven't figured out how to represent this on the table yet.  Right now, I'm leaning towards making a simplified fortress approximatly 1200-1800 meters across (roughly one third to half actual size in terrain scale with a combination of foam and plastic.  

Terrain - I need to make a wider river.  Right now, the widest 6mm river that I have is around 200m wide in scale.  The new one will be 450 meters wide, which I think will be wide enough to provide a problematic water obstacle.  This is a fairly simple build that should only take 2-3 week nights to complete.  

Additionally, I need a couple village/town terrain tiles, and a few city tiles.  These are also simple builds, with the village/town tiles probably being built as needed for battles, much in the way, I've done for my WWIII 1958 games.

Aircraft - The miniatures have been acquired; now, it is just a matter of several still needing paint.  They are on the painting table, in various stages of completion.

Defenses - Both field fortifications and the fixed defenses of the Molotov and Stalin lines still need to be built.  I've done a ton of research on this, but not reading Russian has probably lead to me my missing some of the best material.  Despite all of my time on this, I have only a stack of notes and sketches to show for it at this point.  The plan is to build earth and wood field fortifications over the coming week, and the masonry bunkers of the "Lines" during the next.


I feel pretty good about everything, maybe with the exception of the extra buildings and the Brest fortress.  Well, even if those two things drag my start back into October, I'm still months ahead of where I expected to be on this, when I outlined my future plans back in September of last year.

Guess I should get moving on the remaining work; I'm off to the basement now.