Objective B6 is a Mugabian town roughly top center above
Mugabian forces consisted of the following:
1x Motorised infantry company in 11 trucks with 9 squads of troops
1x T34/85 company of 10 tanks
3x 120mm motars w/truck
2x ZPU4 AA gun w/truck
2x 85mm ATG w/truck
2x BRDM2 scout car
2x SU100 tank destroyer
Uwanda's attacking force consisted of two elements:
Task force 7
2x Saracen Command post
8x Centurion III
1x Mech infantry company with 11x Saracens and 10 squads
2x Wombat
3x Saladin
Task Force 8
8x Centurion III
1x infantry company with 13 Saracens and 12 infantry squads
2x Wombat
1x Universal Carrier (Arty HQ element)
4x M7 Priest
The land surrounding Objective B6 is flat and open (good tank country, bad for infantry), with few trees and bushes separating largely unproductive farm fields.
The battlefield generally looking east toward the Mugabian forces.
Mugabians blocking teh road into town.
The Battle
The battle started in the air (well, almost) with Uwanda's Air Force providing 4x F5A Freedom Fighters for top cover. they quickly chased away a pair of Mig17s, and a single Mig 15 without incident, providing safe passage for a flight of G91 attack aircraft that were never called upon.
The land battle commenced at 0800 with Uwandan Saladins approaching the village and scouts dismounting, trying to make contact with the enemy, a process that took some time and concerned their HQ.
Almost as soon as the scouts found the Mugabians, a Mugabian SU100 found one of the Saladins, began long range fire, chasing it from view.
Mugabian forces along the western (left) frnges of town(really, they are there).
Being aware of Uwanda's prior experiences with their tanks and Mugabian RPGs, the Uwandan commander decided to advance with his APCs, supported by the Centurions. He wanted his infantry to thin out the Mugabian rockets, before getting shots at the tanks.
Following the Uwandan advance. Mortars and M7s are landing rounds.
In time Mugabians sighted and engaged the oncoming Saracens, first with an 85mm gun, then with the T34s, tracking one Saracen, and destroying another. Artillery destroyed the tracked vehicle and killed one of the squads. Centurions returned fire, destroying both the 85mm gun, and three T34/85s.
At around 800 meters range, the Uwandan infantry deployed into cover, and began exchanging fire with the Mugabian infantry. The Mugabian BRDM began firing its heavy machinegun, but was quickly dispatched by a Centurion.
Uwanda's infantry dismounting (roughly center of the photo).
The infantry closed to inside 600 meters, exchanging fire all and the way, but only inflicted very light casualties on the Mugabians at this range. Given the condition of the Mugabian forces, light casualties were enough to push them pass the breaking point, Mugabian morale failed and troops began to fall back.
Mugabian infantry falling back.
The Mugabian commander tried to employ his reserve, but it was simply too small, had too far to move, and could not save the flank. Some T34s advanced near the road engaging Centurions, but were outnumbered and out-gunned, and quickly silenced. As Mubabian infatry were overtaken, a small number of troops surrendered.
T34/85s other side of the road preparing to die.
The reserve wondering about pointlessly.
The Mugabian commander knew the cause was lost and had already ordered a withdrawal. Objective B6 was now Uwanda territory. And, unknown to the Mugabain commander, so was the objective to which his forced retreated.
The overall situation near the end.
Losses:
Uwanda:
2x Saracen
1x Landrover/Wombat
14x KIA
Mugabia:
5x T34/85
5x trucks
2x ZPU4
1x BRDM
2x 85mm gun
15x KIA
23x WIA (Pow)
13x POW
Captured by Uwanda:
1x T34/85 (tracked)
4x trucks
1x GAZ69
1x 85mm gun
1x ZPU4
Thoughts:
As I set up the game, I realized that this was quite the mis-match, and despite much anticipation, the game was a bit anti-climactic. The T34/85s are no match for the Centurions, Mugabia didn't have enough infantry to cover the ground that needed covered, and pulling back into a tighter circle around the town would have made then a choice target for air attack.
It is probably well enough that the game was so lop-sided, as I got re-acquainted with 6mm scale, ranges and movement. It was a little bit of an adjustment for me, and I'm glad that it didn't happen in a closely contested battle, where I might have erred with respect to scale, such that it skewed the outcome of the game.
The next battle at Objective B32, which is already in process, is a very different creature, full of drama and surprises.
Enjoyed your AAR! I assume you are using your home made rules. How are 6mm working for them compared to 15mm? I'm looking forward to the Objective B32 battle!
ReplyDelete--Chris
Yes, homemade rules. They were originally written for 6mm (back int he early 1980s), using a squad based infantry system, rather than individual for 15mm, so rules were fine.
DeleteThe result was a successful test of a new scale! Congratulations! I remember - when moving from a 15mm scale to 1-200, I had problems with the correct distances and the presence of "empty" space on the table
ReplyDeleteIt had been some time, since I last played 6mm, so it took a few turns before I adjusted to thinking in terms of 6mm and not 15mm. Once I got re-c0onditioned to the smaller samle, it worked out well.
DeleteLooks lovely! all that empty space makes it seem more real for sure.
ReplyDeleteI do like having the space for more maneuver, though may have to make some more clutter for the games in other parts of the country that aren't quite so open.
DeleteThat looks superb and has given me all sorts of ideas for a portable version of AK 47!
ReplyDeleteThanks, I think the scale would work well for that with AK47 rules.
ReplyDelete