Monday, January 22, 2024

Barbarossa, Turn 1, June: AAR 2 - Lithuanian Border

The commander of the 13th NKVD Border Company stood over the shoulder of his radio operator, waiting for any instruction  He had expected either the arrival of reinforcements or an order to withdraw to a more defensible position, but neither came.  Around him the entire world began to explode, as German artillery landed.  Deafened by the sound of the explosions, the world suddenly went black.


The Battlefield

Set somewhere along the road entering southwestern Lithuania, the 13th NKVD Border Company was deployed straddling the road entering Lithuania in hex 2125 of the Fire in the East game map. It would soon be under attack by the German 101st Motorized Infantry Battalion.

Looking north, the Germans enter from the south edge, 
with the Soviets dug in in the distance.


Russian Forces

1x  NKVD Border Company

    1x CHQ

    3x Inf Pltn, each with 1x PHQ, 3x Rifle Section



German Forces

Elements of the 101st Motorized infantry Battalion, attacking forces consist of:

2x Motorized Infantry Company, each with:

    1x CHQ, ATR

    3x Mot Inf Pltn

        1x PHQ

        3x Rifle Section

    1x Sup Pltn

        1xPHQ

        2x MG section

        3x 5cm mortar

1x 7.5cm IG Btty

1x 8cm Mortar Btty



The Battle

The battle started with an artillery barrage that lasted a half-hour or more.  When it ended the company had lost its commander, as had one platoon, and four rifle sections were no more.  They would have surrendered, but there was no one yet to surrender to.

The German artillery took it's toll.

Minutes passed and much of the smoke cleared before the Germans could be seen coming down the road.  By this time one of the Soviet platoon commanders had sort of rallied the remaining forces, and all stood firm, waiting for the German onslaught.

The Germans advanced across the open, mostly level landscape.  The only cover were a bushes occasionally separating fields, and a few shallow depressions.  The Germans moved to the nearest line of bushes, dismounted and found some cover.

Not able to see any Russian activity, they began their advance over the open ground.  The infantry guns offered covering fire as did the 5cm and 8cm mortars.

The Germans advance.

The Soviets began firing once the Germans were within 600 meters, too far really to have any affect, not having any sort of heavy weapons, and giving away their positions.

Both sides take casualties.

German infantry guns and mortars began firing, wildly at first, but eventually settled down and began to inflict casualties.  During that time, the Soviets managed to destroy about a platoon of advancing German infantry.

Two of the German 7.5cm infantry guns.

Slowly the Germans managed to close with the last Soviet squad on the German right, destroyed it, and started to work their way through the artillery-wrecked trenches.  Mortars and guns finished off the Soviets in the center, the few Soviets to the left began to surrender, with some being shot and only one platoon headquarters managing to be taken prisoner.

Last of the Russians of the German right fall.

Germans moving west, clearing the trenches.


Losses

The Soviets lost the entire NKVD Company which started the battle with no heavy weapons and nearly down to 50 percent strength.

The Germans lost 5 rifle squads, a PHQ, and one MG section


Final Thoughts

After a year of build-up, it was something of an anticlimactic battle; though, I imagine that any campaign is bound to have some of these.

The Campaign maps for Fire in the East are kind of bare with respect to deriving terrain for a miniatures battle, so before setting up the game, I hopped on Google Earth to check out the general location for this battle, and it was pretty much flat and empty; not many buildings, practically no trees, etc.  Maybe the FitE maps were bare for a reason.

The combination of the small and relatively simple forces involved in the battle, the lopsided nature of the matchup, and the lack of cover combined with the small scale, left me feeling a little lost and somewhat intimidated.  The result was that I mostly ignored doctrine and tactics, just kind of bumbled through it, and found myself repeatedly thinking, "Wow, that was stupid".

I also nearly forgot to run the pre-game artillery barrage, actually advancing the Germans a few turns onto the table, before realizing my omission.  Fortunately the two sides were well out of range of each other, so it wasn't a problem conducting the barrage a little late.

Regarding the battle itself, the loss of the Soviet company commander, and two of the three platoon headquarters to artillery left them on the verge of surrender at the start of the battle.  They simply didn't have the resources to last very long.

All things considered, a bit of a bumpy start to the campaign. 


12 comments:

  1. I thought that went pretty well and was very historical in terms of the border battles, where the Soviets were confused, over stretched and just overwhelmed. Your trench systems look fabulous too!

    ReplyDelete
    Replies
    1. Thanks. The battle was actually surprisingly enjoyable to play out. There are six more battles in this early stage of the first turn and three are going to be similar to this with very limited Soviet forces. I am curious if they will get repetative, or each have their own flavor.

      Delete
    2. The early stages of Barbarossa are always tough on the Soviets, whatever game you are playing, although it partly depends on the terrain and forces. Rumanians wading through marshes to attack Odessa isn't quite the same as Panzer Group Kleist rolling over the steppe.

      Delete
  2. As always - the highest class!
    I really like your game reports! 🤩🤩🤩

    ReplyDelete
  3. The german doctrine relied on total concentration of force on a point....it's not that surprising to see their opponents shredded when surprised. The Soviet doctrine really comes to its own on the higher levels of battle (operational notably). I think campaigns are were we would really see this difference.....success on the table doesn't necessarily mean success in the campaign, right?

    ReplyDelete
    Replies
    1. It will be interesting to see if the doctinal advantages hold true given the proportional force structure of this campaign.

      Funny you mention success on the table v. in the campiagn, as the last multi-player campaign that I played resulted in my strategic loss, despite tactical vistories in most of the battles. It was actually quite an interesting learning experience.

      Delete
  4. Gotta say, I am also a fan of your reports. Your campaigns are very inspirational!

    ReplyDelete
  5. Irishserb:

    An excellent report on a very lopsided battle, which nicely encapsulates most of the earliest engagements in the first days of Barbarossa. Are you sticking with actions in Lithuania or will you be jumping around all over the USSR? If you've got a hankering for some tank actions, there were surprisingly quite a few engagements in Lithuania in the early days and not all went the way the Germans might have liked. Looking forward to reading more of your offerings. Keep well and Good gaming.

    Rod.

    ReplyDelete
    Replies
    1. Hi Rod, Actions will span the entire front; I'm using the old GDW Barbarossa 25 bathtub campaign for this. I've got three more battles to play across the front that are similarly unballenced, though the fourth one, west of Lvov, looks to be fairly ballanced prior to the pre-assault artillery bombardment.

      Delete
  6. Irishserb:

    What kinds of Soviet tanks do you have for this moment in Soviet military history (at the start of Barbarossa)? Do you have any Pz Jag Is, T-26s, BT-7s or T-28's? If so then there are a group of three sequential tank battle scenarios at the Neman River near Altyus that might be fun to play out. The battles occurred on late June 22nd and early June 23rd 1941 IIRC and were fought between elements of the Soviet 5th Tank Division and the German 7th Pz Division. If you're interested in more details then get back to me and I can dig up some old scenarios I made for these battles back in 2016 or 2017 (I forget exactly when I committed them to paper) but I played them out in 2017).

    Looking forward to the next report which I will read tomorrow morning.

    Cheers and good gaming.
    Rod

    ReplyDelete