I'm still limping along with a crippled computer, a problem that I'm likey to fix next week given that all of my work travel cancelled for next week. So, still no pictures for the time being.
Towards the end of April, I played my first game of the year. A Starfleet Battles game of sorts, but using my own interpretations of ships from the Axanar "universe". I started working on gaming some form of Axanar a year or so ago, picked up ships, primarliy from Studio Bergstrom, and finally got around to creating ship system displays for most of them.
The game/battle wasn't from FASA or the Axanar movie timeline, but more of a check for "balance" in the conversion of the ships into the Star Fleet Battles "language". Weapon types, quantity of weapons, and ship systems were translated into the mechanics of SFB, and this was the first game to test them out.
We both had a variety of ships amounting to about half a dozen per side, wit the Federation taking more than they gave, but managing with some expert maneuver to not lose any vessels. The Federation ships not being designed for war, were either under-armed, under powered, or both, while the Klingons vessels were clearly warships from the foundation up.
The game was a good time, with the new ships working pretty much as intended, and ending with the Federation doing what they do best; running away!
Regarding the Axanar project, I picked up the old FASA "The Four Years War" booklet, and plan to build some sort of campaign for the war eventually. I also will bring together campaign notes and all of the ship compositions for use in the SFB system and make them available for anyone who might want them once I get a real computer.
I am bringing together elements from independent sources and dissimilar game systems, so "purests" of any particular canon will likely be unhappy. My goal is to bring together a sort of fluid and "believeable" timeline, featuring a "logical" progression in ship design.
This means picking and choosing bits from other peoples ideas, and blending them into my own version of a pre-TOS universe. Ironic, given my distaste for re-inventing Star Trek, that I'm now part of the "problem".
Ultimately, all of this was made possible by the mniatures offerred by Studio Bergstrom, who offers a range of ship models with many being a sort of not-Axanar range of designs. The models are beautiful, I mean just absolutely beautiful, and service has been fantastic, If you like Axanar, Star Trek, or just magnificent starship models, you need to check them out.
In other news, I painted over a hundred miniatures in April, with my total for the year climbing to 473 completed, mostly cold war micro-armor. My Federation and Klingon fleets both expanded to forty some vessels each (and continue to grow a little this month). Surprisingly, this has been a great year for figure painting, and is likely to be my most productive since 2019.
That's about all I have for now. I do have a backlog of posts with associated photos waiting to be shared, and expect to start catching up soon. Stay safe out there!