Saturday, July 31, 2010

Odds & Ends: 15mm Moderns

Throughout the year, I've slowly been working on additional 15mm vehicles for my Modern Africa project, a war between two fictional countries; Mugabia and Uwanda. So, I thought I'd share a few pics and a couple of thoughts.


I finally finished a couple of Peugeot P-4s. Unfortunately my French are quite neglected and mostly still have to walk around the planet.


Next up...

... are some civilian vehicles from HowardModels.com:

http://www.howardmodels.com/supplies/index.html

Howard Models is an architectural model company that offers a line of metal vehicles in several scales. Sometime back I picked up a set of their 1:96 scale models for use with 15mm (1/100ish) gaming.

They consist of Dodge and/or Chrysler products and include (I think) a Neon, an Intrepid, a Durango SUV, a Pick-up truck, and Caravan minivan (not shown). The red pick-up in the photo is the Peter Pig pick-up from their Modern African/AK-47 line. The M114 Humvee and P-4 are my own models in 1/100, and are shown (along with the Peter Pig pick-up) to give some sense of scale.

The models are cleanly cast and nicely detailed, though some of the details don't stand out quite as distinctly as appears in the photo on the Howard Models site. The bed of pick-up is not really detailed, but otherwise I can't complain (and even that isn't really a complaint).


Lastly...
...is a comparison (mostly for scale) between Quality Castings/19th Century Miniatures/Battle Honours/OldGlory15s.com (that's all one company by many names) and QRF BTR60PBs.

The Quality Castings model is on the left in the photo above, the QRF model to the right. I originally bought the Quality Castings BTR-60PBs for my Soviet/Afghan War games a few years back, mostly because at that time they were a couple of dollars per vehicle cheaper than QRF, and I thought that it was a decent looking miniature. More recently, I purchased some QRF BTR-60s as the pricing situation has now reversed.

The old Quality Castings line is identified as 15mm, but was originally also identified as being 1/108 scale. As a result, QC miniatures tend to be a little smaller than some of the other 15mm lines, but also are not completely true to scale, often being a little larger than 1/108th (though still smaller than other brands).

A rear view with the QRF model on the left, and QC on the right. Both models are nicely detailed with the QC model details standing out a little more. The most noticeable differences between the models are the turret profile (QRF is shorter), the length of the hull nose (shorter on the QC model), and hull rear end (longer on the QC model). After comparing to technical drawings and measuring some angles, it turns out that the QRF turret and QC hull are the most accurately shaped.


Both models are nicely detailed, with the QRF model building up more easily, and the QC model being more cleanly cast. Both have detail variations from my drawings and photos, but I think some of that is due to actual Soviet production variations as much as anything else.
The overhead view shows the scale difference between the two models, with the QRF (top) model clearly being larger. Both models look fine on the table top next to 15mm infantry figures, though I would generally not mix the same vehicle type from different manufacturers. Since the issue of QC scale comes up from time to time in various discussions, and I had both models, I thought that I'd offer the visual comparison.































Sunday, July 25, 2010

PBRs for the Bassac

Earlier this year I received two Britannia 20mm PBRs for my Vietnam project. The hull and canopy are cast in a tan resin that is very hard and quite brittle; the other parts and crew are cast in metal. The crew consists of a partial fig in the twin .50cal turret, and three standing figs; the boat commander, an M60 gunner, and the rear .50cal gunner. The castings are very clean, and the crew are quite nice.

The hull comes with a wake cast as an integral part of the hull, which looks nice. After some consideration, I decided to remove the wake with a Dremel, as I plan to scratch-build other riverine boats and craft, which will not have the wake cast into them. Unfortunately, I did not take a pic of the model before removing the wake, but a photo can be seen on Britannia's site showing a model with the wake.


One of the canopies was broken in shipping, so I decided to make a replacement out of sheet styrene. After roughing out the first one, I decided to make a second so that the two models would match. I used Bondo brand automotive glazing putty to smooth out the hulls and to add texture to the canopies. The putty is the orange stuff in the photo below.


I then sanded and primed the models and located the crew positions on the model.

At this point I noticed that the model was different from the boats depicted in my source materials. On the model, the rear .50cal is mounted on what appears to be an engine cover, and the there is no deck or armor for the M60 mounts.

The actual PBR Mk2 has a slightly raised deck with two armor plates and mounting points on each for an M60 GPMG, and the .50 cal is mounted on three legged tripod, there is no boxlike structure located in the rear of the boat.

So I Dremeled out the box under the .50, and built up a deck and armor for the M60 out of sheet styrene as shown below.

Rather than build the tripod, I simply used a piece of styrene tubing for the .50 cal mount, as there is little space int he back of the boat, and I wanted to be able to move the gunner freely to face the enemy. The legs of the tripod would have made this a little harder.

This was the last of my modifications, so I painted the boats, glued the boat commander in place in each boat, but left all of the gunners loose, so that they can be positioned to face the enemy during game play.

So I'm finally making some progress, my PBRS are ready for the river. Next, I have to finish my Seawolves (which are just about done), and then build some terrain.

I used a number of references including the old Squadron book "Riverine" by Jim Mesko, and photos and information from the following sites:

http://www.militaryfactory.com/imageviewer/shp/gallery-shp.asp?ship_id=PBR-Patrol-Boat-River

http://www.riverinesailor.com/PBRLinks.htm


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Tuesday, June 29, 2010

Pondering the Post Apocalyptic Landscape

A few weeks back I asked the membership of TMP what the "must read" post apocalypse sci-fi books were, as this a favorite gaming genre of mine, but so little of my sci-fi readings had related to it.

I had hoped to find a number a books that might help me include "must have" elements in my games that I might otherwise overlook, and hoped that I might solidify my plans for my gaming terrain. Additionally, I figured that I would be able to lose myself in a lot of good reading.

I particularly like building terrain, and the terrain of the post apocalypse offers such a rich environment to explore creative and artistic boundaries, permitting historical, fictional, and even personal elements to manifest in the collective result.

I musty say that my preconceived notions leaned heavily to the dry, barren, wasteland type of environment. Not at all original, but "logically" resulting from what I perceive as the most likely causes of such an event: war (nuclear, chemical and biological, as well as conventional), followed by famine and plague.

I started my PA reading by rereading the Texas Israeli War, which fits perfectly even if overly "pulpy". I even have a 1/56th scale Centurion master started, so that I can create a band of Israeli mercenaries somewhere along the way. I imagine that the son's of the Alamo and some form of Texas Rangers will defend the great nation of Texas in my PA world.

That was followed by a reread of A Canticle for Leibowitz, still my favorite, and again presenting a world damaged by the "flame deluge" of nuclear war. Since originally reading it, I had planned for the abbey to be a key landmark in my PA gaming world and figured that the book burning "simpletons" would be there too.

Over the last couple of years, I had considered doing alien worlds of ancient ruins, more "foresty" PA settings set in the eastern or very north western US, and a semi water-world full of lush greenery and permeated by a web of streams/lakes/waterfalls. I sketched out maps and terrain concepts for each of these, considering the challenge and burden that each offered. But, I kept coming back to the barren wasteland in the end.

As a result of my TMP request, I have read Footfall, The Road, Earth Abides, and Go-Go Girls of the Apocalypse. I have enjoyed each of them very much, and have gotten ideas from each to expand my gaming in some way.

The suspense of The Road is outstanding, as is the intensity of the relationship. I don't think that either of those aspects will translate well to my gaming, but I was intrigued by how gray the world in the book was. While I have seen 40K and similar gaming worlds treated this way, I have not seen near future PA settings presented in such a fashion, and feel some need to add more gray and less yellow/tan to my gaming future. I really hadn't considered the impact of huge fires in the PA world. it is so sometimes so hard to see the obvious. The Road also confirmed my perceived need for cannibals to be a part of the PA future. While not a new concept to me, the manner in which they are present will be more intense as a result of The Road.

Earth Abides deals with a PA world (set in California) resulting from plague. This is a pretty deeply philosophical book exploring the psyche of our hero, that of society, and of the changes to the physical world and ecology as a result of man being largely removed from the world. While this book really touched me regarding the value of much that we hold as important, the value of life, and the fabric of societal evolution, it 's gaming impact relates to the the modeling of a slowly decaying world, and likelihood of peaceful, undefended settlements in the PA world. I really had been blinded by the idea that settlements would be almost uniformly fortified and actively defended. Now I need to reconsider the magnitude or frequency of that. I guess it greatly depends on the type of PA event(s) that brings about the setting for my games

Footfall touches on my intent to keep the game open to alien invasion (no point in slamming any doors on the unfortunate survivors in my PA world). What I hadn't considered was the possibility of aliens rapidly "terraform" earth into something more to their liking . I also like the idea of the aliens being particularly bigger and far less agile than humans.

Go-Go Girls of the Apocalypse is a series of games waiting to happen. It is fun, pulpy, silly, unlikely, but screams for the tabletop. No doubt some sort of train, Joey Armageddons, and a Wild Bill/General Custer looking character will turn up in my PA games. Maybe an airship too. Definitely an inspiring read for the whimsical gamer.

Anyway, those are my evolving thoughts at the moment. I plan to read another 8-12 titles over the next two months, and adapt and evolve my terrain ideas in accordance with my "research". I may not have a lot of originality in my final result, but I hope to make it dynamic if nothing else. I figure to have a solid layout mapped by mid September, and dedicate my free/vacation/holiday time to terrain making during the latter part of the year.







Wednesday, June 2, 2010

A Little Progress in Vietnam

During May, I decided to try to build up some of the many kits overflowing from my shelves. Many are items I've had for years. As shown in my last blog entry, I had started my M113s, a birthday gift from my wife and daughter from about four years ago. This month I managed to get my M113s and a single M48 assembled and painted and then unpainted. I had them all done, except for the clearcoat. Then I got out the new can of Krylon clearcoat and proceeded to give them all a coating of white. I managed to save the least damaged of the bunch, with lots of dry brushing to balance out the olive and re-weather it. The others all need repainting. The M113 that survived is the least "dressy" of the bunch, not having any of the graffiti that the others had. Here are a couple pics:

While researching markings for the M113s, I found a great collection of M113 pics here on Flickr:

http://www.flickr.com/photos/zippo132/2441764052/in/photostream/


Although I had planned to get back into Vietnam gaming for several years, I had never really intended to get into the riverine part of the war. Then I randomly pulled this book off of the shelf and started to read:


"Riverine: A Brown Water Sailor in the Delta, 1967" by Don Sheppard is an outstanding account of his experience on the Bassac River as Commander of River Division 51. Sheppard shares his personal struggles, the burden of command, and offers detailed descriptions of the battles.

Despite working on the M113s, my focus is mostly on building what I need for riverine battles on the Bassac. The next step is to complete a couple of UH-1B helicopters from HAL-3 Seawolves. These are fire support gunships that supported RIVDIV51 operations. They are a frequent part of operations described in "Riverine", and I found a great site for the Seawolves here:

http://www.seawolf.org/index.asp

That's all for now, hopefully pics soon of my other M113s, M48, a couple of Seawolves, and maybe some ramblings about post apocalyptic terrain.

Wednesday, May 12, 2010

A Vietnam Weekend

This past weekend, I managed to get some time in on miniatures. Since I had so much Vietnam stuff setting around, waiting to be finished, I figured that I'd get some of it done and out of the way.

First up was to finish flocking the infantry that I painted last year. The figs are all Britannia, and the paint jobs ended up a little basic for 20mm scale, which is not a scale I typically work with. I'll probably go back and add a little more detail at some point. Here are a few pics:

My VC


US Army


and PAVN

Here is a pic of the Britannia M551 Sheridan. It is a resin model and quite nice. I need to get a TC and detail the .50 a bit.



In between flocking batches of infnatry, I worked on rides for my dudes, making progress on M113s and a M48A3. Not much to show yet, but hers a WIP of the assembly line, all 1/72nd Italeri kits:


And finally, I made a little painting progress on some helicopters.

Still lots of work to do, but at least I got the infantry off of my game table, and can play a game now.

Tuesday, May 11, 2010

Slow Progress in Modern Africa



Despite big plans, a lack of free time has brought progress on my modern Africa project to a near stop. In March I did manage to paint a company of BTR 152K models that I had cast earlier this year. I just did them in basic Soviet green, so that they can be used for Soviet troops as well as Africa games. I may do an additional company later in a green/ochre camo just for service in Africa.

I also painted a few QRF vehicles and guns. Of particular interest to me was the M46 140mm gun, which is a huge model and quite a nice casting, so I thought I'd post a pic.

Hopefully things will slow down soon, so that I can get some serious work down.

Tuesday, January 26, 2010

A Night of Casting

Early in 1992 I began making masters of US armored vehicles with intentions of casting a US army to add to my growing 15mm collection. As things turned out, it would almost 18 years before I finally started casting my army.


I purchased some Old Glory WWII US infantry about 4 years ago, painted a bunch at the time, but didn't finish them up until this past December. A couple of weekends back I finally got around to casting up my American armor.


In addition to a variety of M4 variants and some M2 and M3 halftracks, I cast a few of my new Peugeot P4 "jeeps" and a platoon of BTR-152s. The Shermans include early and late M4A3s, M4A1, M4A3E8, and a few M4A3E2 Jumbos.



I also cast some of the parts for platoons of M10 and M32 tank destroyers, and will finish these and castings to complete companies of each type of Sherman and halftrack in a couple of weeks (the next time I am likely to have a window to do some casting).

The castings were made from a combination of Vagabond and Alumalite resin in molds of Dow-Corning HS-III. They have been primed gray for the photos.

In all, I spent about five hours casting vehicles and will need another two hours to complete the remaining minis. Hopefully, it won't be another 18 years before I get them painted.